Hitman: Absolution
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Tuesday 20th November 2012 | Osh
Hitman: Absolution is the fifth instalment in the Hitman franchise and it does deviate to far from the formula. The game is set in quaint serene surroundings, punctuated by foul-language and scruffy criminals. The game's anti-hero, Agent 47 is in direct contrast to the serenity of the game's landscape, and the grubby crooks he comes into contact with; he's the dapper dressed strong and silent killer, with a penchant for clean kills and careful planning.
The weapons and means of killing are just as ingenious as ever; use bricks or screwdrivers to accost your enemies, shoot gas canisters to make them explode, or use proximity mines to blow your enemies into mush while you look on rom the shadows, microscopes allow you to hide in plain sight by masquerading as a scientist (I know, not a typical weapon nor typical use of an item, so you may have to find an actual scientist, and render him unconscious before stealing his clothes). As you move through each level, you can explore the items it has to offer to aid you in your mission (and executing as quiet a kill as you can).
When shooting from a distance or height, you can steady your aim by slightly pressing on the trigger before giving it a firm squeeze to execute your shot. The visuals are engaging; the camera zooms in on the victim, giving you an up close view in slowmo of their head snapping back as the bullet slams into their forehead (well this is Hitman after all).
Verdict: This game delivers the same amount of gratuitous bloodshed as the previous versions, so fans will not be disappointed.